Hello

During my time as a Game Design-student at Futuregames I specialized in programming/scripting. In the game projects at Futuregames I mainly contributed with Gameplay, UI and AI-scripting. I also enjoy being the link between Artists and the engine, implementing and setting up Art/Effects/Animations and making easy to use systems for Game/Level-design.

I love writing code and have been teaching myself since I downloaded Unity back in 2013 and finally realized what I need to be doing with my life. Until that point I’d only created levels for Counter-Strike and tried out modelling in Maya but otherwise denied myself the pleasures of game development.

I’m currently working as a gameplay programmer at Toadman Interactive.

Gameplay Programmer

Toadman Interactive
(August 2018 – present)

Game Design

Futuregames
(September 2016 – August 2018)

Skills

Game Engines

  • Unreal Engine
  • Unity

Programming/Scripting

  • Unreal Blueprint
  • C#
  • Lua

Project Management

  • Perforce
  • SVN
  • Git
  • Scrum

Additional Software

  • Visual Studio
  • Maya

Kim Sjöberg

Stockholm, Sweden

Hello

During my time as a Game Design-student at Futuregames I specialized in programming/scripting. In the game projects at Futuregames I mainly contributed with Gameplay, UI and AI-scripting. I also enjoy being the link between Artists and the engine, implementing and setting up Art/Effects/Animations and making easy to use systems for Game/Level-design.

I love writing code and have been teaching myself since I downloaded Unity back in 2013 and finally realized what I need to be doing with my life. Until that point I’d only created levels for Counter-Strike and tried out modelling in Maya but otherwise denied myself the pleasures of game development.

I’m currently working as a gameplay programmer at Toadman Interactive.

Gameplay Programmer

Toadman Interactive
(August 2018 – present)

Game Design

Futuregames
(September 2016 – August 2018)

Skills

Game Engines

  • Unreal Engine
  • Unity
  • Autodesk Stingray

Programming/Scripting

  • Unreal Blueprint
  • C#
  • Lua

Project Management

  • Perforce
  • SVN
  • Git
  • Scrum

Additional Software

  • Visual Studio
  • Maya

Kim Sjöberg

Stockholm, Sweden